Devlog 1 - It's a bug hunt, man!
It is truly amazing what kind of issues you can find that you never even remotely think about while developing, when you play your game, and have others play it too. It's easy to fall into the trap that some things might just work because they're supposed to, but things don't work if you never even accounted for them. Sometimes when working on Synthaar, certain idiosyncrasies can actually get in the way of finding certain bugs. For example, when doing testing, I primarily work with houses that are a single floor. So when I start to build on the second floor, I might start to notice issues that had never come up before. One such issue with the first version of Synthaar was the fact that the painting cursor did not like to adapt to paint on floors other than the first floor.
Testing is a critical part of the game development experience and process, but as a sole developer I can often overlook certain issues until I have had the chance to play the game at length, which I try to take many opportunities to do so.
Today marks our first patch, from Version 0.0.0 to Version 0.0.1. Our version system is based on three numbers that represent the overall version of the game (at which right now is version 0, pre-alpha), the current milestone, and the current version of that milestone. In order to achieve that first milestone, many of the game's basic loops need to be complete and refined. Keeping your characters alive and comfortable enough to make money is the primary focus of this first milestone.
For the next patch, it is planned to focus primarily on sound and animation, so that the game is presenting itself in its best form before we start to elaborate further on expanding the gameplay functionality to start including the key points of the game's overall focuses, such as growing your legacy, getting involved with politics and influencing others, as well as advancing your wealth in a variety of ways.
PATCH NOTES v0.0.1
[ADDED] Planet view structures now have emissive lighting in the windows.
[FIXED] Performed major updates and tweaks to the game's AI.
[FIXED] Wall Painting will appropriately move to the level you're currently on.
[FIXED] Sitting and sleeping will replenish the Comfort need.
[FIXED] Eating will now replenish thirst as well as hunger.
[FIXED] Walls will now appropriately display when going in and out of lot view while on a higher level than the ground floor.
[FIXED] Using Shift + Click to flood fill painting walls, only the floor you're currently on will be affected.
[FIXED] The camera will no longer move, zoom or rotate while in the Legacy Creator screen.
[FIXED] The Object Preview window will now appropriately appear for Build mode categories.
[FIXED] Messages now reset appropriately when you switch to a new Legacy.
[FIXED] Playing games on the personal terminal now has an action associated with it.
To keep up to date with development and contact me personally, consider checking out our Discord or Subreddit!
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Synthaar
A Space Opera Life Simulator Game
Status | In development |
Author | Thauxan Studios |
Genre | Simulation, Strategy, Survival |
Tags | Characters, Creative, DRM Free, Furry, Life Simulation, Moddable, Pixel Art, Sci-fi |
Languages | English |
More posts
- V0.1.3 - The Social Life Update13 days ago
- V0.1.2 - Family Trees and more!47 days ago
- Devlog 7 - Exploring Build Mode61 days ago
- V0.1.1 - The Offspring Update!78 days ago
- Devlog 6 - Designing Children90 days ago
- Devlog 5 - Creating Object MeshesAug 08, 2024
- Devlog 4 - First Milestone Down!Jul 25, 2024
- Devlog 3 - Designing the UIJul 10, 2024
- Devlog 2 - The Characters of SynthaarJun 25, 2024
- Devlog 1B - Synthaar's Design & RoadmapJun 12, 2024
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